ReaperNet

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ReaperNet last won the day on September 4 2017

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About ReaperNet

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  • Birthday 29/09/89

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  1. Hey Archertree, Yes there is a club in the Far North. @J0ker is the primary rep. Send him a private message dude. Good Luck!
  2. Sorry for the name and shame, we still require payment (either partial or in full) from @Clone @Jawa, @SamTanks, @Tech, @Vassili, @chaka, @Snorlax, @Badger, @Cake, @skullking688, @Deepeyes/Bishop, @wookie, @Sift, @Dallo, @rogue trooper @Werewolf, @mings, @Nacho @Eda, @Tayno, @doc, @Inksmith. Hopefully those tags are correct. Please send me a PM if you've made payment and I have not matched it yet. Thanks everyone who has paid, it makes the event running and procurement easier. A full cost breakdown is available here. Also, In case you missed the update on Facebook - it's going to be wet in Hokitika (no surprise). So include your wet weather gear in your kit.
  3. Nematode TAG Tech TAG Badger TAG Snorlax TAG Fumbles TAG Skullking TAG S45quatch TAG Rafen TAG Sift NAC Dallo NAC rogue trooper PAC Werewolf Not Affiliated mingz Not Affiliated Nacho Not Affiliated Eda TAG Tayno NAC DOC Not Affiliated Inksmith NAC Flazzbog TAG Poncho TAG Swifty TAG Cake CSG Clone 232 Thrash 232 Jawa 232 SamTanks 232 Gasman 232 Labrat 232 3-ZERO aka BIGGS 232 Vassili 232 Dragon 232 Chaka 232 bgray6 232 foul_killer 232 Teto ASA Woodpecker 232 Stretch 232 Knowone 232 Sabot CSG Bishop CSG Wookie CSG HeMeK Not Affiliated PanzerMash ASA JAFA ASA ReaperNet TAG STAFF Sixthree TAG Ohraz Not Affiliated Spicy mchaggis DAC Chudley DAC
  4. This is the AO for Vid Na More Crisis 2017. If you have played at Seaview before you will notice the area in play is significantly larger this time and some of the residential buildings are also in play. See this thread for some recon photos. Maps will be issued on the day.
  5. @Cake look what he's doing to that poor AK.
  6. Yo Michael. What's your callsign? I don't seem to have a registration for Michael Gillooly. Have you filled this out? CLICK HERE TO REGISTER.
  7. Will the end result be something like this? Edit: just seen the first post and answered my own question. This project has been going quite awhile!
  8. Thanks all for your deposits and payments so far. I've updated the list as of yesterday. We are just over two weeks out from the event, keep them coming! G4D has positions open. RSS is currently closed. A map of the AO and team list is coming online this week also.
  9. Team patches are here everyone! Shout out to @Fightingcock and his team for great service.
  10. Index: Background Overview Registration Cost Breakdown Commanders Rules Facebook Event General Rules _________________________________________________________________________________ Registration, Player Age & Waivers All players must complete the registration form. We will not accept un-registered players on the day. We will only accept players who are 16 - 17 years of age (with a firearms license) or 18 and older for this event. Players 16-18 without a firearms license that are accompanying a parent are allowed. All players must complete the liability form before the event commences. Players under 18 accompanying a parent must have that parent co-sign their liability form. ___________________________________________________________________ Ammo, Measurement of Energy & Weapon Definitions and Restrictions All ammo will be provided to you by the event staff. Any ammo bought out to the field will be confiscated and returned at the conclusion of the event. All ammo provided will be 0.25g. All weapons will be chronographed using .25g bbs. Consult the table below for energy. Three shots will be measured. If any one of the three readings is over the maximum energy limit for the weapon’s class/specialisation, then the weapon cannot be used until it complies. Weapon Energy Limits (FPS) Pistols can fire up to a maximum of 1.13 Joules. AEGs, GBB, SMG, Rifles and Shotguns (including springers) can fire up to a maximum of 1.13 Joules. LSW can fire up to a maximum of 1.63 Joules. Sniper rifles can fire up to a maximum of 3.33 Joules. Weapon Definitions A pistol is defined as a hand held weapon with a limited magazine capacity that is supported by the hand only, not the shoulder, it excludes weapons like the MP7, G18 and shorty style M4s LSW are defined as a weapon that is designed to provide supporting fire such as an RPK, M249 or M60. It does not include an assault rifle style AEG with drum mags, high capacity magazines or similar. Sniper rifles can be either gas or spring powered and can fire only one round at a time before having to be manually recocked. Weapon Restrictions There is to be NO automatic fire inside the buildings i.e. engaging people in the building whilst in the building yourself. There is to be no firing from doorways with weapons that have a M.E.D.i.e. LSW or Sniper rifles. Thunder bee, tornado and cyclone grenades are allowed. M.E.D. A weapon firing 1.13 Joules or under has no M.E.D. A weapon firing from 1.13 Joules up to 1.63 Joules has a 10m M.E.D A weapon firing from 1.63 Joules up to 2.80 Joules has a 20m M.E.D NB: Please note there is no restriction around fully automatic fire outside the buildings as long as it is in bursts i.e. 3-5 rounds, however as ammo will be limited to what your team can purchase, fully automatic fire is not recommended. ___________________________________________________________________ Player behaviour, risks and safety precautions specific to the sport of Airsoft. Airsoft is an honour sport and players are expected to conduct themselves with honour and sportsmanship. Any players conducting themselves in a dishonourable or unsporting manner should be reported to a marshall and may be suspended from the event. Players are not to take matters into their own hands. Marshals will be wearing high-visibility and are available on Radio Channel 20. Eye protection needs to meet ANSI Z87.1-1989 standards and must fully cover your eye sockets from all angles of impact. Event staff will inspect all eyepro during admin for adherence to this standard. If your eyepro is “on the border” of this standard then we will err on the side of caution and disapprove them. Ensure you have a backup that you know will 100% pass inspection. Steel mesh lenses are permitted. While not required, a mesh or other type lower face mask is suggested as well. Eye protection must be worn at all times. No exceptions! This means even while you sleep. We will not be responsible for injuries caused by participants who take their eyepro off during the event. ___________________________________________________________________ First Aid Procedures. In the event of an injury or emergency please notify a marshal on channel 20. A first aid kit will be stationed at the Event Control Station. Players are encouraged to bring and carry their own personal first aid kits. If the game needs to be suspended due to an emergency, a marshal will call “No Duff!” over both teams radio frequencies. Please follow the marshal’s instructions. In the event of an emergency please make your weapon safe and return to the carpark. Event rules ___________________________________________________________________ Hit Rules. If a BB strikes your person or any equipment you are carrying, including your weapon you are hit. If a grenade (thunder bee, tornado or cyclone) goes off in the room you are in you are hit. Even if you were behind a couch and felt that you were in cover you are still hit. If hit, immediately shout “HIT!” and lie down (unless this would cause injury to yourself or someone else, or is in anyway dangerous. In such a case move far enough out of danger and immediately lie down.) If you were prone, or in cover, or for any reason you continue to take fire, shout clearly “HIT!” a second time and wave your arms in the air. Place your hit marker/dead rag (brightly coloured strip of material) over your head or at night activate your hit marker light. Once you have done this you are deemed wounded and can now call “MEDIC!”. If you are in any doubt whether you were hit, please err on the side of good sportsmanship and call it. Any player who enters a minefield is hit. They are unable to be extracted until that minefield has been cleared and must either wait for that or for 5 minutes to bleed out. ___________________________________________________________________ Treating casualties Any player can treat a casualty who has been hit for the first time within the first five minutes, this will be obvious that it is the first hit because the player will not have their tourniquet fitted. Players are to remove the casualty’s tourniquet and place it around their upper arm, feed the running end through the triglide, cinch it down then fasten the Velcro. Players who have been hit and were already wearing their tourniquet or who were not treated within the 5 minute period are deemed wounded and now require higher medical aid. To receive higher medical aid a player must be treated by a Medic. This will involve the Medic treating the casualty with an I.V.* and notching the casualties kill card. To receive this, a Medic must either make their way to the casualty or the casualty must be brought to them. To administer an IV takes 10 minutes, this can be shortened to 5 minutes if it is conducted in a Casualty Aid Point. Once the wounded player has been treated with an IV, had their kill card notched and waited the prescribed time they are able to rejoin their squad. Casualties and wounded are unable to move under their own force and must be dragged or carried except in the case a bleed out. If a player is moving whilst bled out they are to display their hit marker/hit marker light. If a Casualty has not been treated by a Medic or moved by friendly players inside of 15 minutes they are to bleed out. Upon bleeding out a player is to make their way to their commander via the quickest means and from there they can be treated by a medic as per a casualty * If a Medic deems a player has been excessively consuming water due to being hit frequently they can waive the I.V. and just make the casualty wait the allotted time. This is at the Medic’s discretion, not the players. ___________________________________________________________________ Casualty conduct Casualties are not allowed to communicate in any manner other than to call medic. This includes pronounced looks in certain areas i.e. where the enemy who shot you was. ___________________________________________________________________ Prisoners and Searching Prisoners except for those detailed in mission briefs are not to be taken. Your commander will inform you if there is to be a prisoner capture taking place. In any scenario involving a prisoner, the prisoner will be played by a NPC, and will not put up a fight. As a result the prisoner will not need to be secured or forcefully moved in any way. To transport a prisoner simply provide an escort and instruct the prisoner to follow a particular individual. The prisoner will comply and will not try to escape. Any hit player who is awaiting a medic or bleed out can be “patted down” by the enemy except in the case of male on female or female on male searches in which case the searcher them must ask for any items to be handed over. The player being searched is under honour to comply. Loose ammunition in plastic bags, marked event maps and items of interest specified in mission briefs are the only items that can be taken. Searchers are not to remove any of the player’s personal equipment. Mine detectors can be taken from hit players, Casualty Aid Points cannot. ___________________________________________________________________ Minefields, placement and removal Minefields are able to be purchased by your commander. To place a mine field insert the peg into the ground to the height of the taped on glow stick. The only restriction to the shape of the minefield is that the barrier tape must be taut. Once all 4 pegs have been inserted the glow sticks should be snapped (if not already so) to make the minefield live. Minefields cannot be placed over hard terrain i.e. concrete or wood. They cannot bridge these areas either i.e. a minefield cannot encompass an area of footpath. Minefields do not discriminate, any player who enters one is hit. They are unable to be extracted until that minefield has been cleared and must either wait for that clearance or for 15 minutes to bleed out. To uplift a minefield, be it for clearance purposes or for further use a player must walk the perimeter of it with a mine detector. Once that is complete the mine field must be removed either to negate it as an obstacle or for repurposing. Minefields that have been cleared now belong to the team who removed them. ___________________________________________________________________ Demolition Charges Demolition charges can be used to destroy a capture point for 1 hour. Players are to place the demolition charge on the capture point and contact EVCON on the radio informing them that capture point has been destroyed ___________________________________________________________________ Casualty Aid Points A Casualty Aid Point is a flag that can be placed in a room or on the ground that has a radius of 1 meter that allows a casualty to be treated by a Medic in 5 minutes as opposed to 10 minutes. If a Casualty Aid Point is to be moved it has a cool down period of 30 minutes before it can become active again. This starts from when it is taken down. If the Enemy touches a Casualty Aid Point it is deemed destroyed and cannot be used for 1 hour. ___________________________________________________________________ Medics A Medic cannot self apply a tourniquet. It must be done for them. If a Medic becomes a casualty they are able to self heal by waiting 10 minutes (5 minutes in a Casualty Aid Point). They do not need to be in the presence of another Medic and as such will not bleed out. ___________________________________________________________________ Team Wipe In the unlikely event that the entire team is wiped out then the commander is to lead the team to their original insertion point. From there the team will wait 30 minutes before re-entering the game. ___________________________________________________________________ Capture Points Capture Points (or CPs) are located around the field. They consist of a flag station with a red and blue flag and a radio. To capture a CP you must eliminate any Enemy in the vicinity of it, raise your teams flag and then use the radio to contact EVCON and inform them you have taken that CP. Once you have taken control of a CP your side will begin to accrue funds from that CP.
  11. Attention: Flecktarn will be G4D for this event due to a significant preference for the RSS side. RSS group entry is currently closed until numbers balance out
  12. Hey Deadwatch. Whereabouts are you based? Have you played with a club before? There is a few places online but generally I would strongly recommend getting out to a game and speaking with club members and seeing what's out there.
  13. Thanks to the 19 who have registered so far. Keep it coming!
  14. Index: Background Overview Registration Cost Breakdown Commanders Rules Facebook Event Registration form is online. CLICK HERE TO REGISTER. Important: numbers are strictly limited - in order to secure your spot please pay half of the entry ($55) before 31/07. (Total cost is $110 + $15 if a tourniquet is required +$20 if Friday accommodation is required). Cost Break down can be found here. Payment Instructions: Southern Airsoft Events 38-9017-0519037-00 Please use your ASNZ Callsign/Nickname/Forum Name as a reference. Registration / Payment Received: Sixthree / Event, Tourniquet, Accommodation Nematode / Event, Tourniquet, Accommodation ReaperNet / Event, Tourniquet, Accommodation Flazzbog / Event, Tourniquet, Accommodation Clone / Event, Accommodation Thrash / Event, Tourniquet Jawa / Event, Accommodation SamTanks / Event, Accommodation Tech / Event, Tourniquet, Accommodation Gasman / Event, Tourniquet, Accommodation Labrat / Event, Tourniquet, Accommodation 3-ZERO aka BIGGS / Event, Tourniquet, Accommodation Ohraz / Event, Tourniquet, Accommodation Poncho / Event, Tourniquet, Accommodation Dragon / Event, Tourniquet Chaka / Event, Tourniquet, Accommodation bgray6 / Event, Tourniquet, Accommodation foul_killer / Event, Tourniquet Badger / Event, Tourniquet, Snorlax / Event Fumbles / Event, Accommodation Teto / Event, Accommodation Woodpecker / Event, Tourniquet, Accommodation Stretch / Event, Tourniquet, Accommodation Knowone / Event, Tourniquet, Accommodation Skullking / Event, Accommodation Sasquatch / Event, Accommodation RAfen / Event, Tourniquet, Accommodation Cake / Event, Tourniquet, Accommodation Sabot / Event, Tourniquet, Accommodation Bishop / Event, Tourniquet, Accommodation Wookie / Event, Tourniquet Spicy Mchaggis / Event, Tourniquet, Accommodation HeMek / Event, Tourniquet, Accommodation PanzerMash / Event, Accommodation JAFA / Event, Accommodation Sift / Event, Tourniquet, Accommodation Dallo / Event, Tourniquet, Accommodation Rouge Trooper / Event, Tourniquet, Accommodation Werewolf / Event, Tourniquet, Accommodation mingz / Event, Tourniquet, Accommodation Nacho / Event, Tourniquet Eda / Event, Tourniquet, Accommodation Tayno / Event, Tourniquet, Accommodation Doc / Event, Accommodation Swifty / Event, Tourniquet, Accommodation Chudley / Event, Tourniquet, Accommodation