Operation: Diamond Dogs
An Afghan Story.
1984 Parvan Province
Five years after the invasion of Afghanistan the Soviet union push further south towards Kabul. Forward forces of the 40th Army have come up against strong opposition from the local Mujahedeen supported by the CIA.
The event will be scored on casualties and objectives completed, this requires a team leader per force who will record casualties who return to base to re-spawn as well as objectives issued and completed/failed. Missions will be issued via time stamped envelopes.
This interclub is being held by CSG at the MAG Field on Saturday the 21st of January.
Gates will open at 8:30am.
Game begins at 10am and will run through to 8pm with no break.
This event is open to members of all clubs, and entrance will be made via this form. Please note ALL players must enter via this form to play in the event.
This event is R18
Scout forces of the 40th Army of the Soviet Union.
Camo: Full camo, Russian styles preferred however non-russian camo will be allowed to balance numbers
Weapons: AKs and other Russian style weapons. Depending on availability this may be opened up.
Mujahedeen with CIA Advisors and agents.
Camo: Mujahedeen: Pants only, civi shirt and/or jacket on top
Camo: CIA Advisors: Full US style camos
Weapons: Majahedeen: AKs, Rifles, WW2 era Weapons
Weapons: CIA Advisors: M4 systems
Each team will have a Mission Commander and multiple squads.
Each squad will have a Squad Leader and a Medic.
The Mujahedeen will have access to 1 CIA ‘advisor’ per 5 Mujahedeen.
350 and under - No MED, No pistol required. Auto Allowed.
350 - 420 - 10m MED, Pistol mandatory. Semi Only
420-450 - 10m MED, Pistol Mandatory. Support Guns Only.
450-550 - 20m MED, Pistol Mandatory. Bolt action with Scope.
There is no bang rule. If someone gets within your MED pull back or swap to pistol.
Assault weapons cannot have sights or scopes.
Pistols are un-restricted.
Bolt-action snipers are un-restricted.
If the Mujahedeen are unarmed (This means no weapon in sight, a firearm may be concealed however if seen the player is considered a combatant) they become 'civilians' and cannot be killed without first being instructed to leave. To order a 'civilian' to leave, they must be addressed directly and given a specific area to leave, i.e "You will leave the village immediately" or "You will move 50 meters from this area". Requests must be reasonable, and 'civilians' must be given ample time to leave the area, they are not expected to sprint from you nor retreat a ridiculous distance from your squad. If a Mujahedeen picks up a weapon they become a combatant and cannot become a ‘civilian’ again until they are out of combat, out of sight.
1 Medic per squad. 1 bandage per person (carried on the person). Medic carries 6 additional bandages.
On the first hit, the player will call ‘HIT!’ and lie down. Anyone can apply the first bandage. Once the bandage is firmly tied onto the player they are revived and can continue play.
On the second hit, the player will call ‘HIT!’ and lie down. Only the medic can apply the second bandage. Once the bandage is firmly tied onto the player they are revived and can continue play.
On the third hit, the player will call ‘HIT!’ and ‘DEAD!’. They will then fall back to an established AID point or back to base.
A player is instantly alive once the bandage is tied, and must call live before re-engaging in the game.
Any member of a squad may medic their medic for their first and second bandage.
If a player is not bandaged within 2 minutes they will call ‘BLED OUT!’ and return to an AID point or return to base.
Once at an AID point or base the player must wait 5 minutes to rejoin the game.
If a squad is wiped, they must return to base and wait 5 minutes before rejoining the game.
Each squads leader is given an AID point bag, this can be placed anywhere in the field. Once placed members of that squad may respawn on the AID point once they have bled out. On the exterior of the bag will be a medic marker, if an enemy player can remove this marker and place it inside the bag it counts as out of play and cannot be respawned on until it has been returned to base and reactivated by a live player.
AID points cannot be used for respawning after a squad wipe.
The Russians will be established in Firebase Able (CSG Base).
The Mujahedeen will be given tents and tarpaulins to set up a base wherever they wish. They are also able to relocate this base whenever they feel necessary.
Missions will be allocated to each Commander on a hourly. They will be issued at the start of the game in time coded envelopes. Missions will comprise of moving to and taking bases, patrolling and other similar missions key to the war efforts.
Team Commanders will be allocated prior to the event. They will be allocated the mission envelopes, A large map of the AO and a notebook with pen.
Team Commanders are to record everything in the notebook with timestamps. Missions, orders, reports, casreps, sitreps. At the end of the event both Commanders notebooks will be typed up and posted online for all to see.
1300- Alpha squad engaged at [B7] 2 friendlies KIA 1 Wounded. 4 Hostiles KIA. Bravo squad moving to support