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Torak

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About Torak

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  • Birthday 02/12/1987

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  1. Details hot off the desk of Easygoer for the 21 hour milsim: "During the Yugoslavian Civil war the small, isolated village of Bostrova was largely excluded from the violence between the various Croatian and Bosnian forces that ravaged the country around them. They were however not immune to the violence from within. With no governmental oversight the police force made a move to enforce control and establish their own rules and regulations. But, due largely to their aggressive and physical methods, leading to the death of 2 villagers, the remaining people grouped together and fought back. What the fighting in Bostrova lacked in scale and numbers it made up for in ferocity and intensity." Full game details can be found in the attached file. AHB Nationals 2020 Milsim.pdf
  2. Hey Team, tickets are now available for purchase via the link below. You will need to register your attendance and pay within a week of registering. There are limited tickets available to the milsim and limited beds in the bunk rooms, so get in quick and don't miss out. http://events.csg-airsoft.org.nz/event/8
  3. CQB Day Overview • Initially Maximum of 2 teams per ASNZ Incorporated club. • 16 teams Maximum • Teams minimum of 6 with 2 subs (teams of 6-8) • 4 events team events plus individual shooting competition • If you are not at your event at the correct start time you may forfeit that event. • If a team forefeits against you, your score for that game will be an average of your scores from the other times you played • Round scores will be added to give overall event score and determine event placing. • Championship points will be awarded based on event placing. Championship points will be added from all events to determine overall CQB Championship Winner (gold, silver and bronze) • ASNZ event rules apply • CQB day is limited to 350FPS on .2g BBs or 1.13joules. • Guns will be chrono’ed with hop set and using BBs that will be used in the gun during the day. And tagged with a coloured tie. • Polarstars and GBB rifles will be randomly spot checked throughout the day. • NO BANG RULE but melee kills are allowed. • The word of an ‘Event Marshall’ is the law. NO ARGUEMENTS. • Any verbal arguments between competitors will result in both players being considered “hit” • Any physical arguments will result in immediate removal from event. • Any complaints about a competitor’s behaviour must be taken to the ‘Head Marshall’ by a team leader. • The ‘Head Marshall’ has the final say on everything. • No TAG Rounds. • No CO2 Grenades • No stun/sound grenades • No smoke grenades • No PYRO of any kind. • No BB shower grenades • No grenade launchers (M203 shells, 40 mikes, etc) • Yes C02 pistols, but they must be chrono'd and under 1.13j • Yes Smoking, in the carpark only. Timetable for CQB day - Squad leaders check in with Admin on arrival 0730 Gates open: ICs check in, chrono, sign in. 0830 Marshalls Breifing 0900 Breifing – Anybody late for breifing will miss out on the competition games 0920 Gear up 1000 Games begin (tbc) - Your IC will have a time sheet for your squad for the day. 1600 Games end (tbc) 1630 Pack up go home. 1800 Milsim brief, all not involved to have left ahb1 by this point Game Specific Rules: Event #1 Rush - Trenches • 6 vs 6 with 2 rolling subs • 6 only, Defenders start anywhere in defensive final third (two rows of trenches closest to village) • Defenders have 1 life, once dead proceed to the “dead box” immediately. • 6 only, Attackers start on attacking baseline (trench closest to chem plant) • Attackers respawn by running around corner flag and re-entering field of play • A player who has rounded the corner flag can tag a sub in the subs box, the sub can then take the field in that players place (sub box located in the starting line trench) • Game ends when an attacker pulls flag from defenders baseline (flag located in ramp leading up to village) • Game is timed. Max 5 mins. • Semi-auto only • Teams then switch roles. • Final score is your defensive time minus your attacking time, high score is winner. • Scores from multiple rounds are added to make final event score Event #2: Deathmatch – Chem Yard • 6 vs 6 with 2 subs allowed between rounds. • Players have 1 life each, when dead proceed to the “dead box” immediately • Each team starts in a marked zone on their baseline with gun barrels touching starting ICB. • Game is timed. 5mins max, or until squad wipe out. • The game zone will shrink at predetermined intervals – 1 minute, 2 minutes and 3 minutes • A player behind the zone line as it starts to shrink will be dead • Semi-auto only • Teams swap ends and fight a second round. • 10 points per kill, bonus 50 points if you manage a squad wipe before time up. 10 points per friendly left alive. Max score 170. • Scores from multiple rounds are added to make final event score. Event #3 King of the Castle – Village/Hanks Shack • 6 vs 6 with 2 rolling subs • 6 only, Defenders start inside the castle (hanks shack compound) but can push out on game on • Defenders have 1 life, once dead proceed to the “dead box” immediately. • 6 only, Attackers start on attacking baseline • Attackers respawn by running around corner flag and re-entering field of play • A player who has rounded the corner flag can tag a sub in the subs box (anywhere along the starting line), the sub can then take the field in that players place. • Game ends when an attacker reaches the top of the castle tower with the flag in hand. • Game is timed. Max 5 mins. • Semi-auto only • Teams then switch roles. • Final score is your defensive time minus your attacking time, high score is winner. • Scores from multiple rounds are added to make final event score Event #4 Symetrical Forceback - Bush • 6 vs 6 • Both teams start on their starting base line • The objective is to force the opposition team back past their starting base line or knock them out of play via tag kill • When a player is hit they will start counting 20 seconds out loud from 1 to 20. Once bled out a player MUST fall back 30 paces, call “back in” and respawn. • Before bleeding out, players can be revived via a 5 second tag medic. Count out loud backwards from 5 to 1 • If you can approach an ememy player while they are counting either their bleed out or medic and tag them, they are now considered dead and out of play. Proceed to the “dead box” immediately • Once a player has been forced back beyond the starting base line they are now “dead” and out of play. Proceed to the “dead box” immediately • Game ends when one full team has been “killed”, or after the time limit runs out. • Game is timed. Max 5 mins. • Semi-auto only • Teams then switch ends. • 10 points per kill, bonus 50 points if you manage a squad wipe before time up. 10 points per friendly left alive. Max score 170. • Scores from multiple rounds are added to make final event score Event #5 Target Shooting • Individual competition, winner takes home shooting trophy • Does not count towards CQB championship • Shooter starts in starting box facing the firing position wall • When the marshall calls “go” the shooter will move to position one, determine the target, aquire the target and shoot down the target. • The shooter will then move on to positions two through five, repeating the target knock down process • Once all five targets have been knocked down the shooter will return to the starting box to stop the clock • This is a timed event, best time takes out the prize • If any of the incorrect targets are knocked down you will be disqualified • Game is timed. Max 1 min. (tbc after testing) • Semi-auto only • Shooters may use rifle or side arm (no shot guns)
  4. This thread will contain all of the general information regarding the 2020 nationals, hosted by Airsoft Hawkes Bay The information can also be found on facebook here: https://www.facebook.com/groups/asnz2020 Please join the facebook group and invite your airsoft freinds who intend to attend nationals to do the same.
  5. Join us @ Airsoft Hawkes Bay's home field "AHB1" for an epic day of airsoft, a 7 hour Judge Dredd themed event followed by a Flame grilled feast, drinks and entertainment. (BYO Drinks) Stay on site with us Friday and Saturday nights and help us make this an awesome event! EVENT DETAILS ATTENDANCE RESTRICTIONS: All attendees must be 18 or over. Special exemptions may be considered on a case by case basis. AHB Management reserves the right to refuse entry to this event for any reason. WHEN: 9:00am Saturday 29 April to approximately 6:00pm. AHB1 gates will be open from approximately 5:00pm Friday 28 April Schedule: Friday 28/04/16 -5:00pm - gate open Saturday 29/04/16 -9:00am - chronograph/waivers/etc -10:30am - briefing -11:00am - game on -6:00pm - game off/dinner Site available for Sleeping Friday and Saturday nights. There will be ample space for tenting. WHERE: AHB1, Moteo Pa Rd, Puketapu, Hawkes Bay The site is gated with space for vehicles inside the complex. HOW MUCH: $40 Event Fee, Payable to the AHB bank account by 21/04/16 Bank: Kiwibank A/C Name: Airsoft HB A/C Number: 38-9010-0535181-00 WHAT TO BRING: Airsoft guns and gear Food and Drink. We will be putting on a sausage sizzle lunch and a BBQ dinner on the Saturday which is included in the price. A Red Killrag DRESS CODE: This is not a military style game, we encourage people to dress in as little camo as possible, ideally none. Webbing and vests are fine for carrying kit, but try to wear civilian clothing. Think future gangster theme. There will be prizes for best dressed among other things. In the Cursed Earth, camouflage is a restricted item. Any citizens seen wearing it will arouse suspicion, be subject to an increased chance of being interrogated and possibly arrested by the Judges. EXAMPLES OF DRESS CODE: These are some examples of the type of kit we're looking for. Team colours will be announced closer to the time SITE RULES Safety: Certified safety goggles or other certified eye protection must be worn at all times in the field of play. All weapons must be rendered safe when in any designated safe zone. During CQB, Full face protection is recommended. ASNZ FPS rules and MED's will be adhered to A Red Killrag must be used when hit, to minimise additional hits. All instructions by Airsoft Hawkes Bay directing staff must be followed at all times. Standard Energy/FPS limits: ASNZ Standard rules Player Conduct: (D.B.A.D Rule) Airsoft is a sport requiring a high level of integrity, honesty, and sportsmanship. As such we have implemented a "Don't be a Dick" rule. This rule should be fairly self-explanatory. Basically, in any situation where there is doubt about whether you are hit, it's always better to take the hit. By the same token, if you're the shooter - be quick to give the benefit of the doubt to the other player. Our goal is to provide a welcoming environment for all those interested in Airsoft. SCENARIO SPECIFIC RULES Hit Rules: Any hit to the body, limbs, or head is considered a kill. Hits to the gun being held by the player are ignored and play continues without pause. Call yourself hit when hit. If in doubt, call yourself hit to be safe. Make sure you yell hit, place your hit rag on your head/gun and where possible act out your death loud enough so everyone knows you’re hit. A Bang Kill/Freeze Kill rule will not be enforced, but DBAD still applies (Lighting someone up unnecessarily at close range is Being A Dick). When hit please remain in place for 180 seconds with your Killrag on your head before heading to your respawn area. This will allow kill/capture based objectives to be completed properly. After 180 seconds you can call yourself "Bled Out" and cannot interact with other players until you respawn Any of your team mates may perform a 30 second touch medic on you by placing one hand on your body and counting 30 seconds. Once 30 seconds has been counted you will call "back in" and carry on playing When dead and bled out, you will return to the Hall of Justice to register your death with admin, then return to your team base to respawn. Knife Kills: If you can sneak up on someone and tap them on the shoulder before they know you’re there, that is a “knife kill” and they are hit. This is a very rare move and is highly commendable. When knife killed there is no opportunity to get a medic and there is no bleed out, you will immediately hand over any captured game items and go to the Hall of Justice, then to your respawn. Rate of Fire: Full auto is allowed PARTICIPANTS/TEAMS Judges: Frog Silver Assassin Stag Torak Jaybee *** ADMIN WASTE RATS – Purple Team CRAZY EIGHTS – Yellow Team
  6. Message from rub: air tanks available fir refills on comp day
  7. I take it comp day squads don't have to be 8 players but can be 6-8 players?
  8. Awesome weekend Lads, looking forward to next year!
  9. Hey guys. This is a reminder that AHB1 is a river side field, so this comes with wasps, bees and other bugs. If you have any allergies to wasps or bees or anything else please be aware of this, let us know and bring with you any medication you may require. We will also be extending the payment cut off date to Tuesday the 12th of April to give people the weekend to pay if need be.
  10. Just a reminder that tomorrow is the cut off for payments for this event. We have 15 non-ahb players registered but not paid: Jacob Radford EVT D1 (Darren T Bush) Reacher (Abby Hartly) Grace Schrieber Shannon Young Richard Turner Rowan Singh-Compton Jack Hallahan Hemek (Steve Denisof) Iroquois (Vaughn Houghton) John Lalor Brian Andrew Egerton Philip Jones Jackson Kellerman If you're on this list and don't plan to come please let us know.
  11. The top post has been updated with the players organised in to teams. AHB would appreciate it if all players came dressed to the theme with clothing of your teams colour.
  12. My bad, same last name as WolverineNZ... It's hard to put names to call signs through facebook
  13. Yup got it, will add you to list tonight when I get home.
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