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Green Roll Intel

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*GREEN ROLL INTEL*
Background:
The Yugoslavian village of Bostrova has been the centre of a civil war spanning years. The conflict has for the most part been between the two major political factions, one backed by the Yugoslavian police force and one formed mostly by a large civilian militia. The fighting has moved away from the villages and has devolved into guerrilla warfare, leaving the towns and cities vulnerable to incursion from the multitude of small militias and terrorist cells who are trying to take advantage of the conflict to assert control of the region.
Dress Code:
This is a militia style game; we encourage people to dress in as little camo as possible. Webbing and vests are fine for carrying kit, but try to wear civilian clothing. Example: camo pants with your team colour top, your team colour clothing with a camo vest, etc.
SITE RULES
Player Conduct:
(D.B.A.D Rule)
Airsoft is a sport requiring a high level of integrity, honesty, and sportsmanship. As such, we have implemented a "Don't be a Dick" rule. This rule should be self-explanatory. In any situation where there is doubt about whether you are hit, it is always better to take the hit. Similarly, if you are the shooter - be quick to give the benefit of the doubt to the other player. Our goal is to provide a welcoming environment for all those interested in Airsoft.
Safety:
Certified safety goggles or other certified eye protection must be worn at all times in the field of play, including the admin buildings
All weapons must be rendered safe when in any designated safe zone – which is the stop bank side of the gravel track
A Red Killrag must be used when hit, to minimise additional hits.
All instructions by Airsoft Hawkes Bay directing staff must be followed at all times.
Standard Energy/FPS limits:
Up to 1.14 Joules (350 FPS on 0.2g BBs) – no MED - Green
Up to 1.64 Joules (420 FPS on 0.2g BB’s) – 10m MED - Yellow
Up to 3.35 Joules (600 FPS on 0.2g BB’s) – 20m MED – Red (Bolt Action only)
Rate of Fire:
Full auto is allowed – 25 rounds per second max – DBAD applies
SCENARIO SPECIFIC RULES
Teams:
This is a multi team game made up of 6 competitive teams plus the UN, we expect that teams will be made up of 8-12 players depending on numbers. Clubs will be kept together wherepossible.
Hit Rules:
  • Any hit to the body, limbs, or head is considered a kill. Hits to the gun being held by the player are ignored and play continues without pause.
  • Call yourself hit when hit. If in doubt, call yourself hit to be safe. Make sure you yell hit, place your hit rag on your head and where possible act out your death loud enough so everyone knows you’re hit.
  • There is no Bang Kill/Freeze Kill rule, but DBAD still applies (Lighting someone up unnecessarily at close range is Being A Dick). - Know your MED
Medic Rules:
  • When you are hit please remain in place with your Kill Rag on your head and start counting to 180 Seconds. Enemy players may ask for any game objectives/loot/meds from you, give them freely when asked.
  • Any of your teammates may perform a 30 second touch medic on you by placing one hand on your shoulder and counting 30 seconds.
  • Medics may move the injured to safe cover if required by placing one hand on their shoulder and walking them.
  • Once 30 seconds has been counted you will call "back in" and carry on playing.
  • If you get to 180 seconds, call yourself "Bled Out" and do not interact with other players.
  • When dead and bled out, you will return to one of the two admin zones, register your death with the admin, then return to your team spawn point to respawn – This also applies to the UN force.
  • Spawn points: you may set this up where ever you please and can be moved at any time during play. If shot while carrying the spawn point, place it on the ground where you were shot. You may not touch another teams spawn point.
  • Secondary Medic rules – If you have “Meds” (party poppers) you may use these to perform a self medic – how to aquire meds will be explained later in the brief
Knife Kills:
  • If you can sneak up on someone and tap them on the shoulder before they know you’re there, that is a “knife kill” and they are hit with no opportunity to get a medic and there is no bleed out, you will immediately hand over any captured game items/loot/meds and go to admin to register your death, then to your respawn.
The UN Force:
  • The UN, along with a force of military contractors, have been called in to the region to attempt to ease the conflict – contact the UN on channel 13 for assistance
  • The UN officers are clearly identifiable by their tri colour dessert cammo and blue helmets
  • The UN may attempt to arrest those carrying out unlawful behaviour. Keep in mind that all UN officers are trained medics so can medic you before you bleed out
  • The UN force, including the military contractors have access to better medical supplies, therefore have a 10 second touch medic
Shop Keepers:
  • There are two shops still operating in the bostrova region. Shop Keepers play by the same medic/respawn rules. When they are hit, they can be medic'd within their 180 second bleed out, by anybody. If they do bleed out, they will wait 20 minutes before respawning. Within this time, their shop will be unavailable, however they will still remain as admin.
GAME OBJECTIVES
There will be two types of objectives. All day objectives, that can be achieved at any and all times, and scheduled objectives, that have time restraints.
All day Objectives:
  • Kill enemy players – dead players will lose 5 points for their team
  • Kill UN officers – 25 points
  • Kill military contractors – 10 points
  • Locate and retrieve – Locate loot – this is not worth points but can be used as in game currency that can be spent in several different ways – explained later in brief.
  • Capture and Control – Located within the Bostrova region are three points of interest represented by a location control clock. Locate these points, and take control by powering your team’s coloured clock – your team will score 1 point per minute on each clock.
  • Take Hostages – As an enemy player is counting their bleed out, you may medic them and take them hostage. At this point you can give the hostage orders (i.e.; sling/holster your weapon, put your weapon on safe, etc). The hostage is now your bargaining chip to do so as you please (exchange for loot, exchange for your teammates that may have been taken hostage, etc). You may not take any personal items away from hostages, including guns. Remember the UN are here to maintain order.
  • Jail break – Your team may potentially be down players that have been arrested by the UN forces. Rescue them from the UN convoy by eliminating the guards.
Scheduled Objectives:
Your team leader will be handed a series of envelopes labelled with time stamps. When the labelled time rolls around (every hour, on the hour) your team leader will open the envelope and read the objective.
You will have a set amount of time to achieve each of these objectives.
You will need to achieve these objectives as well as carrying on with the all-day objectives.
Each scheduled objective is worth a set amount of points.
You may need to radio in to admin on the admin channel to let admin know you have achieved your objective – channel 20
Achieve these objectives and let admin know before your set cut off time.
Currency:
  • Poker Chips {5000 dinar}
  • Diamonds {10000 dinar}
  • Jewelery {50000 dinar}
Purchasable Items:
  • Meds (party poppers) – one time use, intant self medic
  • Mercenary squad assistance
  • Sausages
  • Water
  • Air refill service (players with hpa may leave their tanks here as a refill point)

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