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Vid Na More Crisis

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кризис с видом на море

(VID NA MORE CRISIS)

 

Background:

Seaview is a coastal town located in what is now known as the contested zone in the nation of Hokistan.  Hokistan gained autonomy after the dissolution of the USSR in 1991 but remained firmly under Russian influence.  As the global resource crisis peaked in the second decade of the 21st century previously untapped oil reserves became hotly contested.  Rusoil initially gained exclusive rights to once looked over reserves of Hokistan.  In 2015 an American backed insurgency managed to destabilise the largest oil producing region “Seaview”  to the point that the Hokistani government lost control and the UN was forced to intervene and enforce a ceasefire.  A de jure Government for the autonomous zone granted Excelsior exclusive access to its oil rights.  The UN is obliged to respect both corporations’ interests under the TGP Agreement.  Rusoil and Excelsior have both employed private security companies to secure their interests in Seaview.

Situation:

Employees of G4D or RSS Group are charged with securing Pipeline Monitoring Stations to ensure continued flow of crude oil to their respective employer’s reservoirs.  As part of this they are expected to secure the surrounding area and hinder their opposition’s ability to operate whenever possible.  Each PMC will be paid via wire transfer for each barrel successfully delivered and a bonus may be paid for any subsequent actions required by the employer.  Due to the UN enforced ceasefire delivery of small arms, munitions and other logistics is unable to be maintained through the client’s logistics operations.  All PMC are to source logistics locally after deployment into the contested zone.   Medical support will be provided by the teams own resources.

Key points

-       Players will have the option to play in squads of five with G4D (US/UK/Commonwealth uniform) or RSS Group (RU/EU uniform). 

-       Commanders will be handpicked by the event staff. 

-       Commanders will be responsible for commanding their team, meeting objectives and maintaining the logistics for their team to win. 

-       There will be no bases, teams will sleep and eat (if they can) in the buildings they can hold.

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Event CONOPS in a nutshell

Your commander will have an initial operating budget to purchase your teams ammo, casualty aid points, minefield kits, mine detectors and medical supplies.  After this you have to buy everything else

You will earn money by keeping the oil flowing to your employer, control the CPs and you have money to keep buying what you need to survive.  There will be extra missions that will pay a one time dividend.  All equipment has to be purchased from the Bratva, the Hokistani Mafia.  Will they double cross you?  Who knows....  Welcome to getting things done in the Autonomous zone.

The team that has the most money left at the end of the event wins.

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Hey guys, HeMek asked a very pertinent question about bringing your own ammo.

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The event supplies .25s but we cant factor in your supplied .30s and your commander will just have to specifically order that weight for you guys from the Bratva.  Cost will still be the same entry wise though.

When you go through the admin bull ring we chrono you with the event supplied .25s as the chrono will be set up for that weight.  Just a tip, make a witness mark on your hop settings so you can reset your hop.  We wind the hops back to nothing so we don't get dodgy players cranking them right down to pinch the BB and stop it coming out the barrel at full velocity.

As long as your weapon fires sub 350fps on .20 you are gtg no matter what weight you want to run in the event.  There is an option for 420fps rifles but it cant be used for room combat, only outside in the open areas.  Same thing for Snipers.  Snipers are also allowed to bring their own BBs if they are tuned for a specific type/weight and it's just a case of the commander ordering it for them.

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Snipers, DMRs etc.  You can bring any weight you want.  We have budgeted for everyone to use .25 so there's no discount for it but we will accommodate you.  

You'll need to supply your ammo in bags of 200 (50 for Snipers) and from there we will allocate it a NSN and your commanders will order it for you.

The way it works is this:

Commanders should constantly be checking ammo states of the players or proactive players will notify their commander that they are running low.  Commander will contact the Bratva, the Hokistani mafia and place an order.  The Bratva will charge the teams account the cost of the ammo/supplies and deliver it inside of 2 hours normally.

A couple of factors there: does the team have the funds to make the purchase?  What happens if the other team ambushes the exchange?  

Commanders can request a balance of accounts which will be current to the last hour from the EVCON

Ammo is free game up until it is in a magazine or grenade.  That means that the RSS could ambush G4Ds resupply and take all their ammo.

Commanders need to plan accordingly.

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Recommended National FPS Rules


FPS Limits

  • A weapon firing 350 FPS (1.13 Joules) or under has no M.E.D
  • A weapon firing from 351 FPS up to 420 FPS (1.63 Joules) has a 10m M.E.D
  • A weapon firing from 420 FPS up to 600 FPS (3.33 Joules) has a 20m M.E.D
  • No weapon may fire over 600 FPS.

Gun Class Restrictions

  • Pistols can fire up to a maximum of 350 FPS (1.13 Joules).
  • SEGs, GBB rifles and shotguns can fire up to a maximum of 420 FPS (1.63 Joules).
  • Single action rifles can fire up to a maximum of 600 FPS (3.33 Joules).

Field Types

  • Clubs can designate any field 'CQB' field.
  • Any field designated a CQB field has a 350 FPS limit.
  • Any field designated an Open field had a 600 FPS limit.
  • All rifles must be measured using joules.
  • FPS measured on .2 gram BBs.
  • Ammunition used is to be of plastic properties.

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All combat inside buildings is designated CQB and only sub 350fps weapons can be used.  For the open field aspect ASNZ guidelines apply.

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Hello, what will field fee be?

Start and end times approx?

Safe to assume no food or lodging provided this time around. 

Cheers 

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Hi Dirka, sorry this post slipped past me!

 

The event will commence with the admin part on Saturday the 19th at 1000.  Play will commence at approx 1130 and end on Sunday the 20th at approx 1300.

Entry fee is $110 or $125 for those players who don't have a TQ from last year.  Accommodation is available for players coming down the night before at $20 a head (I'm in the process of typing up a full cost breakdown for clarity).

A BBQ lunch will be provided on the Sunday.

 

Any other questions feel free to tag me in, PM me or post on the Facebook page.

 

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Great news guys, the embroiders have come back cheaper than we expected so the entry cost has been reduced accordingly.

The breakdown of costs for clarity is:

  1. $60 field fee (goes to the field owners)
  2. $10 ammo costs (Unlimited Airsoft does us a massive deal on the ammo)
  3. $10 team patch (RSS or G4D)
  4. $10 Hokitika field development levy
  5. $10.20 for event related purchases (radios for capture points, medic patches for the medics, props etc)
  6. $8.80 for event sundries (BBQ lunch rations for Sunday, EVCON catering, fuel subsidy for event staff travelling long distances)

As you can see the biggest chunk is the field fee, this is however a massive field and for this event we will have access to 90% of it, this means no irradiated zone as guys saw in the last event.  Some of the event staff are traveling long distances (Dunedin etc) to give up their free time, have little to no fun so you guys can have a memorable event.  They get fed and they have their fuel costs subsidized from the entry fee.  If anyone has an issue with this please feel free to PM me and discuss it.  

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